Tag Archives: immersive environments

ViSTA Virtual Reality Toolkit

The development of ViSTA Virtual Reality Toolkit was co-funded by the HBP during the Ramp-up Phase. This page is kept for reference but will no longer be updated.


The ViSTA Virtual Reality Toolkit allows the integration of virtual reality (VR) technology and interactive, 3D visualisation into technical and scientific applications. The toolkit aims to enhance scientific applications with methods and techniques of VR and immersive visualization, thus enabling researchers from multiple disciplines to interactively analyse and explore their data in virtual environments. ViSTA is designed to work on multiple target platforms and operating systems, across various display devices (desktop workstations, powerwalls, tiled displays, CAVEs, etc.) and with various interaction devices.

The new version 1.15 provides the following new features as compared to version 1.14 that was part of the HBP-internal Platform Release in M18. It is available on SourceForge: http://sourceforge.net/projects/vistavrtoolkit/

Date of releaseFebruary 20, 2013
Version of software1.15
Version of documentation1.15
Software availablehttp://sourceforge.net/projects/vistavrtoolkit/ https://github.com/HBPVIS/Vista
DocumentationIncluded in the library source code
ResponsibleRWTH: Torsten Kuhlen (kuhlen@vr.rwth-aachen.de), Benjamin Weyers (weyers@vr.rwth-aachen.de)
Requirements & dependenciesLibraries: OpenSG, freeglut, glew
Operating systems: Windows / Linux
Compilers: Microsoft Visual Studio 2010 (cl16) or higher, gcc 4.4.7 or higher
Target system(s)High Fidelity Visualization Platforms, Immersive Visualization Hardware, Desktop Computers