Livre

The development of Livre was co-funded by the HBP during the Ramp-up Phase. This page is kept for reference but will no longer be updated.


Livre is an out-of-core rendering engine that has the following features:

  • Distributed rendering using Equalizer parallel rendering framework
  • Octree based out-of-core rendering.
  • Visualisation of pre-processed UVF format volume data sets.
  • Real-time voxelisation and visualisation of surface meshes using OpenGL 4.2 extensions.
  • Real-time voxelisation and visualisation of Blue Brain Project (BBP) morphologies.
  • Real-time voxelisation and visualisation of local-field potentials in BBP circuit.
  • Multi-node, multi-GPU rendering.
Data rendered with Livre
Data rendered with Livre
Data rendered with Livre
Data rendered with Livre
Date of releaseApril 2015
Version of software0.3
Version of documentation0.3
Software availablehttps://github.com/BlueBrain/Livre
Documentationhttps://bluebrain.github.io/
ResponsibleEPFL: Stefan Eilemann (stefan.eilemann@epfl.ch)
Requirements & dependenciesOpenMP, Tuvok, ZeroEQ, FlatBuffers, Boost, Equalizer, Collage, Lunchbox, dash, OpenGL, PNG, Qt
Target system(s)