The development of Livre was co-funded by the HBP during the Ramp-up Phase. This page is kept for reference but will no longer be updated.
Livre is an out-of-core rendering engine that has the following features:
- Distributed rendering using Equalizer parallel rendering framework
- Octree based out-of-core rendering.
- Visualisation of pre-processed UVF format volume data sets.
- Real-time voxelisation and visualisation of surface meshes using OpenGL 4.2 extensions.
- Real-time voxelisation and visualisation of Blue Brain Project (BBP) morphologies.
- Real-time voxelisation and visualisation of local-field potentials in BBP circuit.
- Multi-node, multi-GPU rendering.


Date of release | April 2015 |
Version of software | 0.3 |
Version of documentation | 0.3 |
Software available | https://github.com/BlueBrain/Livre |
Documentation | https://bluebrain.github.io/ |
Responsible | EPFL: Stefan Eilemann (stefan.eilemann@epfl.ch) |
Requirements & dependencies | OpenMP, Tuvok, ZeroEQ, FlatBuffers, Boost, Equalizer, Collage, Lunchbox, dash, OpenGL, PNG, Qt |
Target system(s) |