The development of Equalizer was co-funded by the HBP during the Ramp-up Phase. This page is kept for reference but will no longer be updated.

Equalizer is a parallel rendering framework Equalizer logoto create and deploy parallel, scalable OpenGL applications. It provides the following major features to facilitate the development and deployment of scalable OpenGL applications:

  • Runtime Configurability: An Equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-GPU workstations and large-scale visualization clusters without recompilation.
  • Runtime Scalability: An Equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size.
  • Distributed Execution: Equalizer applications can be written to support cluster-based execution. Equalizer uses the Collage network library, a cross-platform C++ library for building heterogeneous, distributed applications.

Support for Stereo and Immersive Environments: Equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive Virtual Reality installations.

Equalizer in immersive environment
Equalizer in immersive environment
Date of release2007
Version of software1.8
Version of documentation1.8
Software availablehttps://github.com/Eyescale/Equalizer
ResponsibleEPFL: Stefan Eilemann (stefan.eilemann@epfl.ch)
Requirements & dependenciesBoost, OpenGL, Collage, hwsd, Glew, Qt
Target system(s)